1.2 released
The next seven enemies are officially OUT AND ABOUT!
Additionally, the enemy AI has been VASTLY improved. I had to give the player an extra 40 hp to compensate! matches should now be a lot more cut-throat. I had to cap the AI's resource income at 5 (compared to the player's 7) because they are so good at using their resources efficiently.
This update also brings several qol upgrades:
-default loadouts! this was a much-requested feature to help with information overload.
-swapped enemy select hangar and player build hangar so that the order is more intuitive
-reworked hotkeys and targeting for scenarios with multiple possible targets (which is a thing now!)
hope y'all enjoy, and as always, report any bugs you find!
Kingdom of Steel 2: Fortune's Favor
turn-based customizable giant robot fighter
Status | In development |
Author | sapphiconoclast |
Genre | Strategy |
Tags | No AI |
More posts
- Difficulty slider!2 days ago
- Next batch of enemies in progress!5 days ago
- Serial Experiments Brain5 days ago
- Rebalance5 days ago
- ...Forward!7 days ago
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